The Draft

The draft will consist of 7 rounds in which a QB, RB, WR, TE, K, OL and special teams/defense may be selected in any order, anytime. The Draft will take place the third Friday of June and will consist of all un-owned players and rookies.  It will always start at 6:15 and should take about 3 hours.  Food and beverages are included in the price of the team.  

The Roster

We will make up each roster of twenty-four players. In years past we had limits on what you could and could not draft (i.e. no drafting three defenses, must have five RBs, etc.). But as the seasons have gone by I realized that we are all adults and putting limits on positions on draft night is just simply unnecessary. This free-wheeling policy also allows for more fun on Draft Night. Your Roster will balloon up to a number over 24 for the entire off season and then the Monday before the start of the regular season we will all cut down to no more than 24 players again with no IR players at that time. A supplemental round will then go in the natural order of the previous draft to pick from those cast-offs in the order of the draft if a team picks-and-drops someone at this point it will cost them a transaction. Teams may also at that point make full use of the IR positions.


Each team will be allowed to put up to two names aside on there roster as ir players.  The teams can  do this during the supplemental round in August or anytime during the regular season up to week nine.  Teams must maintain no more than 24 active names so that team "a" places a name on the ir the owner should immediately expend a transaction to pick another name off the waiver wire or have less than 24 and need to use a second transaction later.  No name on an ir can be in any starting lineup for the remainder of that season.  Names on ir also cannot be traded away to another team until after the season is over. At the end of the season all IR names immediately release back on to the normal rosters and are available for trade.  Anytime a name is placed on IR it must come during the use of a ww transaction.

Your full roster

no more than 24 players from all the necessary positions. Plus 2 ir positions

Your starting line-up every Sunday.  Which must be submitted to the league no later than 12:59 Sunday (excluding Thursdays games) added 10-06-2009 3:17pm

1 QB

2 RB's

2 WR's

1 TE

1 K

1 Def.

1 OL

Regular Season

The regular season will consist of fourteen weeks of head-to-head competition, with the last three weeks of the NFL season used as our play-offs. Teams will all play their division opponents twice during the year, once at home and once away. The home team receives the win in case of a tie. There were four ties last year, so do not underestimate the advantage of being at home.

The Play-Offs

The plays-offs will consist of six teams; the three division winners and three wild-card teams (the three teams with the best records after the division winners). Week fifteen of the NFL will be the first week of our play-offs, the division winner with the worst record playing at home against the number three wild-card and wild-card number two playing at wild-card number one. (The division winners with the two best records receive the bye week). Week sixteen will then have the number one division winner host the lowest team still left, and the number two division winner will be the host to the other team. The last week of the regular NFL season will be our Super Bowl.


Each team costs one hundred dollars plus ten dollars a loss. Since each week will see seven losses, the equation looks like this: 100x14=1400 plus 14x70=908=2380 total funds. The two final four teams that exit in the divisional round will receive $275 each (the two teams that lose the first week of the play-offs do not receive any money, but on the bright side the teams that get the bye-week receive money automatically) the Super Bowl loser will receive $550.00 and the winner of the Super Bowl will receive $1100. The $180 extras will be used for draft day. Every owner that owes money at the end of the season will have to pay in full by January 10th and not one minute later. Any of you owners that give Cholewka any shit on like the 5th or 6th of that month and you become next years collection boy for Rob.  Likewise all winners are to be paid in full on January tenth as well.  If you win the Super Bowl than the 10th is your payday, period. 

Waiver Wire

The waiver wire will consist of players that are not currently on any of our teams. Example: picks up player A, waives player B (keep roster at twenty-four players), player B is now on the waiver wire. Each Team will be awarded 7 transactions at the end of each draft that will be usable until the end of week 11 of that year when the rosters freeze.  Transactions can be traded and saved but can never exceed 143 total transactions league wide.

Transactions and Trades

The waiver wire can be used many times during the season up to week 9 freeze and assuming that you have active transactions to use. Trades between owners can occur as often as necessary with the following restrictions: 1. Two team owners that are buddies cannot try to "pile-up" one team by trading all the quality players to one roster, the commissioner has the final say on all trades for this reason.  Owners that wish to trade future draft picks for players must be paid in full for the years in question --subject to "commissioner waiving rights" digression.   2. The rosters freeze at the end of the Monday Night Football game of week nine. Starting in 2018 season roster freeze date will be end of week 11 (added 10-31-2017 ) Transactions also will carry over from year to year like a commodity,  you may also trade transactions like a commodity also. New rule:  When making a trade or waiver wire transaction it must be sent to the whole league email.  If it arrives at my desk to change the site in anyway and it does not have the whole league's email attached I am going to send it back to you without making the change and ask that you correct it.  Owners that do not look at the sight much but watch their emails all the time feel that this puts them more in contact with what is happening.  added 09-30-2014 trades need to be confirmed by both parties before they are valid either through email or by texting 716-603-8589 the word confirmed.


All offensive players (QB's, RB's, WR's, TE's) that run in, receive, or pass for a touchdown will get the six points for the score. TE's get 1 point per reception. The following performance points also apply to yardage.  The NFL game official book PDF is what we use for all stats (added 09-12-2019).

Rushing yardage.







200+=20 plus five points for every 25 after that

Receiving Yardage







200+=20 plus five points for every 25 after that

Te yardage 







125+=20 twenty points is the max a te can achieve for yardage

Passing Yardage 

150=3   240=9   330=15

165=4   255=10   345=16

180=5   270=11   360=17

195=6   285=12   375=18

210=7   300=13   390=19

225=8   315=14   405=20

1 point for every 15 yards after 405

Quarterbacks also will receive -3 for interceptions, so while twenty points for throwing over four-hundred yards may seem like a lot. Keep in mind a QB rarely throws that much yardage in one game without at least a couple of interceptions.


Kicker 2.0
New Kicker 2.0 rules
Your named kicker must have played and kicked something to have punter stats qualify.
FG distance (as scored by your named kicker only)
60+ =6
50-59 = 5
40-49 = 4
0-39 = 3
Missed FG = –3 (this includes anything that the NFL deems failed,  blocks etc)
Punting stats awarded automatically not as named (same team as named kicker provided that kicker played that week in the stats)
I20 (inside the 20) punt = 2
Dailey Average 43.0 or more = +3  (this is a net average as reported in the game center of the nfl page)
Dailey Average 34.9 or less = -3  (this is a net average as reported in the game center of the nfl page)
Long punt of day 60+ = 1

Receive one point for each extra point they kick, and field goal points as follows.

New Kicker rules 2015 season
FG distance (as scored by your named kicker only)
60+ =6
50-59 = 5
40-49 = 4
0-39 = 3
Missed FG = –3 (this includes anything that the NFL deems failed,  blocks etc)
Punting stats awarded automatically not as named (same team as named kicker)
I20 (inside the 20) punt = 2
Dailey Average =/> 43 = 3  (this is a net average as reported in the gamecenter of the nfl page)
Dailey Average 35 or less = -3  (this is a net average as reported in the gamecenter of the nfl page)
Long punt of day 60+ = 1

The two point conversion is a separate offensive play. In other words, whomever it is that throws the ball will get the two points and same for the runner/receiver.


#1. When a player scores a touchdown on a kick-off or punt return, the six points go to the owner of the Defense/Special Teams (provided he started them that week) NOT to the owner of the individual player. i.e. Eric Metcalf, Dave Meggett, etc.

#2. There will be two points awarded for each interception.

#3. A fake field goal is an offensive fourth down play.

The Defense/Special Teams will earn their points in the following ways:


TD from kick-off, fumble, or int. returned =6

QB sack =1

Interception =2

Fumble recovery =1

Safety =2

Total Yards Allowed

Yards allowed
199 or lower = 20
200-235 = 15
236-270 = 10
271 – 299 = 6
300 – 339 = 4
340 – 379 = 0
380 – 409 = –3
410 + = –6

Offensive Line

The big men in the trenches rarely get mentioned in fantasy football. The crime here is that to play the game of football, you have to have a good offensive line and a good fantasy league should reflect that need. What makes a good line? The three categories that standout to most fans are: #1. The ability to run-block, #2. The ability to pass-block, #3. Not giving up many sacks. Based on these three categories, the Offensive Line position will earn their points in the following ways:

Team rushing yards








Plus 5 points for every 25 yards after that

Team passing yards







Sacks = minus one each

You will notice that the run-blocking carries most of the weight in this league. The reason for this is simple; successfully run-blocking is the hardest thing that an offensive line has to do in football, so it only stands to reason that this should earn them the most points. It may seem like this category has the potential to score huge numbers, but keep in mind there are no teams in the NFL that on the same day run-block for 150 and pass-block for more than 250.