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Official Rules For Romey Keeper



 League 2009-10


 added 04-02-2016

tarting in the 2016-17 draft all players that are waiver wire and drafted as of that year and forward will have an expiration date of 7 years next to their names  when that date hits,  they get removed from whatever team and placed back in availability for all other owners.  Players on Waivers after that year also keep the date even if they remain available on the WW from year to year.  

Submission time being pushed back to start of first game Friday

Long Form of scoring table done Dailey instead of on the team pages.  

All Players at the time of the first round of the draft each year must have a preseason or regular season event summary within the last two seasons to qualify as real players.  Likewise all WW names must have the same qualifications to be considered.  Players on spec can still be drafted and termed after the first round but then must qualify the following year.

WW transaction awards increasing to 10 per team from 7.  Cap still remains at 10



The First Draft,  The Yearly Schedule/Off-season, Following Drafts,  Player Designations

First draft,  closest Friday night before the first full scheduled week of the 2008 NHL season, will consist of 24 rounds.   Centers (C) , Forwards (L or R), Defensemen (D), and Goaltenders (G) may be selected in any order, anytime.  The draft pick order sequence will be choosing numbers out of a hat to choose a draft order and will go in reverse order from 1-12 and then 12-1.  Pick #1 will be Eastern,  Pick #2 Western and back and forth until all positions of both Conferences are filled.  These will be the permanent slots that all teams occupy and can never change for the rest of history.  At the end of the first Draft all teams must have a roster of 24 players.

The Yearly Schedule/Off-season,  First Draft-- (all teams 24 man roster, waiver wire open)  ,  start of regular season-- (weeks 1-22),  Rosters Freeze every year at end of week 12-- (Thursday at 12pm, no trades, no waivers allowed after this point for the rest of the season), End of Season-- (trades for draft picks/players allowed but waiver wire still closed), Draft (third Friday in August, rosters expand past 24 man roster and waiver wire open immediately upon last pick of draft)  Cut down day--( starts on last Friday before the start of the regular season all teams must cut down to 24 man roster and all waived players tossed back into list of available names,  emails and all contact information should be updated at this point also,  waiver wire is temp. closed for supplemental round)  Supplemental round-- (one last round done by phone/email in which the natural order of that years draft goes in order with the option of picking up a player from the tossed list of cut players i.e.:  if you finished last the year before you are given the ability to pick first from the list of dropped players) Start of regular season-- (weeks 1-22 waiver wire is opened)  lather rinse repeat.          

The following Drafts, in the following years will have all picks determined by the finished record the previous year i.e.: who ever finished worst in record is the first pick and second worse is second pick in every round,  there are no more reverse orders at this point. Centers (C) , Forwards (L or R), Defensemen (D), and Goaltenders (G) may be selected in any order, anytime. If you finished last the previous year,  you automatically will be picking first in every round the up coming years draft and second last same thing etc.  The entire draft order will determined this way immediately at the end of the season the prior year with two exceptions,  The Stanley Cup Finalists (winner and loser) are automatically picks 12 and 11 in each round regardless of their records, i.e.:  wildcard #6 finished regular season 10-12 but goes on in the play-offs to win the Stanley Cup,  they are automatically pick 12 in every round.  Drafts will consist of 7 rounds only and the players that are being picked can only consist of un-owned players and rookies newly drafted into the NHL. The date of this draft will always be the Friday night at the beginning of week 4 6:00pm of our season no exceptions made for this time and Date every year.  All teams must be at or below 24 man roster at the completeion of the first round.  Players are picked up and dropped by each team as the picks are made.  Rounds continue past round 7 as long as they need to go in order to complete all picks and IR spot designations that might get used after round 7.  Moving a player to the IR spot costs each team a transaction even if they are not dropping anyone. example:  pick up player X and place him on the IR.

Player Designations,  all player designations are denoted on the NHL event summary and are very constant.  An example of it can be found here If they change anything on the Event summary the player is changed on that day,  but can finish the week, and the player will then be ineligible for the position the next week and going forward.      Again,  the "Event Summary" (C, L,R,D) on the NHL site is the Bible  no exceptions. 


Regular Season,  Lineups,  Scoring, Minutes

Regular Season, will have all dates for each week posted clearly on the Schedules page every year.  The season will always consist of 22 weeks of head to head competition with each team playing their conference opponents 3 times each and the rest of the schedule is reserved for out of Conference games.  All games start on Friday and end on Thursday nights.

Lineups,  must always be emailed to the league or called into whoever handles your conference by Friday of that week by  the start of the first game that game.  It can be put in whenever you would like prior to that time but again Friday by 12 noon est. is the cut-off time when the previous weeks lineup will simply be carried over from the week prior.  All Lineups must consist of the exact same structure which is as follows:  1 starting Center, 2 starting Forwards, 2 starting Defensemen, 1 Goalie,  1  Goon (cannot be goalies),  and 3 Bench Players (cannot be goalies).  No position can ever be occupied by a player that is not the right designation or not on that teams roster (obviously) and at no time can a lineup have a blank at any position.  Injured/non playing players may be inserted into the lineup. 

Ties will be calculated out to the farthest decimal place until someone wins,  the only type of tie that can take place is a whole number tie.

Scoring,  is by position,  here are the types and the restrictions:

Centers; 1 point for assist, 1 point for goal,  plus 2 extra for each hat trick. Shootout Goals do not apply.  Centers do not score any other way.

Forwards;  1 point for assist, 1 point for goal,  plus 2 extra for each hat trick. Shootout Goals do not apply.  Forwards do not score any other way.

Defensemen; 2 points for assist, 2 points for goal,  plus 2 extra for each hat trick. Shootout Goals do not apply.  Defensemen do not score any other way.

Goalie;  Must start the game,  if not the starter of the game, is ignore completely in everyway.  4 points minus goals against for that game (empty net goals do not apply, shootout goals do not apply), 1 point for team win,  -1 point for team loss, 2 points for shutout. Goalies do not score in any other way.

Goon Position;  1 point for every 2 minutes of penalty time with a max of 7 points for any one game points are rounded down and there are no half points.  Goons do not score in any other way.

Bench 1,2,3; all normal scoring applies divided by 2 per game. Shootout Goals do not apply.  Bench players do not score in any other way.    

Minutes,  each team starts  with a minute cap of 275 allowed by the entire team for the week.  Minutes are compiled by the starting Center, 2 Forwards, and 2 Defensemen only.  The Goalie, Goon, and 3 bench players do not compile minutes during the week.  Once a team reaches 275 minutes,  the entire lineup stops scoring.  example: Team A has 59 minutes left on Wednesday and the starting 5 use 63 minutes and the whole lineup scores 7 points,  everyone who played for Team A on Wednesday would have their respective minutes and scores multiplied by .936 and the team is done for the week.


Play-offs, Waiver Wire,  Money,  Trades 


Play-offs,  will be made up of the top two conference winners  in the league and the next 4 best teams placed in order from 1-6.   The bye-week positions of #1 and #2 are always reserved for conference winners and then positions 3-6 are made up of the next 4 best records regardless of conference.  The three head to head weeks of the play-offs will be held weeks 23-25 of the season and will be bracketed in the following way:

Week 23 teams #1,#2 have bye-week,  team 3 plays team 6 and team 4 plays team 5.

Week 24 team 1 plays lowest number that is alive and team 2 plays other team left.

Week 25 Stanley Cup week remaining two teams play each other.

Waiver Wire, each team receives 7 transaction each year per team that carry over and capped at 10.  When open the waiver wire is a FIFO (first in first out) system, simply email or call whoever is in charge of your conference and drop player A and pick up player B. Rosters must always be at 24 players except the time between the draft and the cut down date.  making a move during the Supplemental round is considered a waiver wire transaction. Transactions can be traded between teams as part of trades as well.  Any player waivered must have played at least one NHL game in his lifetime or be currently owned by an nhl team.  In the case of the "Center" to "Forward" relationship,  an event summary must be sent with request for those positions if the player is someone who is not currently in the NHL active rosters.  Added 01-12-2016 11:28  We cannot waiver wire the next years draft by picking up "prospects" that have not been played/signed/drafted etc etc  yet.

Money,  it is 200 a team and 10 dollars a loss per team to belong to this league.  Here is how much gets collected:  200 times 12 is 2400 plus 10 dollars times 6 losers every week times 22 weeks is 1320.....  3720 total.   Here is where it goes:  Stanley Cup winner is 1600,  Stanley Cup loser 800,  two teams that exit in Final Four round week 24 each get 400.00  and the two teams that exit in week one get 200.00.   The monies are short 120.00 dollars for trophy and draft night.   All monies that are owed by all owners must be paid by June 1st of the current year or the team is forfeit.  Back monies for losses will still be the responsibility of the old owner to pay.  Pools are separate and self explanatory.

Trades,  other than the off-season and during season restrictions,  trades can happen as many times as owners like but teams must always be at 24 players during the season.  No Owner can trade picks away from an upcoming draft if they are not paid in full for that upcoming season.

Player Verification   

It has become very confusing over the years to agree on what position a player is depending on what team he is on and what way each team is using that player.  The nhl has a backbone DB that they use at rink side live at each game to determine minutes and position etc.  We use that and only that as our guide and nothing else.  It should look like this: if it does not then it simply means nothing to this league.

Centers become forwards and Forwards become Centers typically whatever they move someone to at the beginning of the season is where they leave him for the rest of the year.  Important: It may seem unfair but every year we have 1-2 players at the beginning of the year that are moved by the NHL.  There is simply nothing that can be done about this.  We will not penalize a current weeks lineup but the players position will be adjusted and the change will stay until they change it (week to week has not happened yet,  lets hope it never does).

IR or Injuried reserve

Starting at the draft of the 2012-13 season.  Each roster will receive 2 extra spots in the bottom of the roster that will be designated as IR positions.  Players can be moved there instead of being dropped during a WW or they can be picked up and placed there directly at the same cost of one transaction.  Players must be owned by an NHL team as always.  Players once placed on IR cannot be used or traded for the rest of the current season.  All players come off of the IR spots in the offseason and for the first four lineups of each year.  All drafts must start with all teams being at or below 24 by the end of the first round.

Lineup Problems

We have had a a few times over the years were lineups were submitted that fell short of what they should have been.  I will place these in three categories as I see it and explain the ramifications of each one so that there is no confusion going forward.  Typically and almost always the problem is the difference between Center and Forward.  The NHL has literally 1000s of event summaries that can be used in order to help any owner that has even the slightest confusion as to where any of their players are being positioned for the upcoming year.  I highly recommend we all start each season with a quick glance at the event summaries for each player as the season starts and make sure our rosters are correct. All of these scenarios can be correctively taken retroactive meaning that the commish can go backward and correct any mistakes at any time,  simply ending the week unnoticed does not erase the crime or error.

#1 Simple wrong guy in wrong place.  This is were a team owns a guy but has never had them in the top 5,  or may have previously,  and simply submits a lineup with the player in the wrong designation.  A simple overlay of the week before is used to correct this problem assuming that a simple overlay does not move more than 3 players between the two weeks.  if it does move too many players then the commissioner may elect to penalize a zero minutes and points for that spot.

#2 Owned player placed in top five as zero but in wrong spot.  Overlay is again used assuming the same issues as scenario 1 but this one gets tricky because determining zero can get messy.  Overlay is again always the best policy but if overlay cannot happen because of too much movement between the weeks then a penalty of actual minutes may be doled out in the spot by the commissioner.

#3 Last and Worst,  is when something about a lineup goes wrong in more than one way so as too make scenerios 1 and 2 unworkable.  Example was what we had in week 8 of 2011-12 season where team submitted lineup with "unowned player" with "intention of zero",  where "overlay will not work",  and involving "multiple weeks".  In these cases the prior weeks will be corrected (as they always should assuming same year) and commissioner will start with penalty of 100 minutes in the position and may get worse for multiple infractions.  It is hard to imagine type of thing happening again but hey,  ya never know.